![]() Year-to-date spending totaled $37.5 billion, 20% higher than the same period in 2019.įIFA 21 was the best-selling game of October, the first time a FIFA franchise release has launched at #1 in the U.S. Mobile, subscription, hardware and accessories were among the largest growth segments. ![]() Consumer spending across video game hardware, content and accessories reached $3.8 billion in October 2020, 14% higher compared to YA.
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